![]() Guide + Notes: Īll Dungeons (Swordless, Unrestricted) route: | Silverless route: Īgah 2 Tutorial by BluntBunny: | Part 2: Īgah2cycles agah2pattern aga2cycle aga2cycles aga2pattern agah2cyc aga2cycĪgahnim 2's attacks repeat in a Y-B-B-Y pattern where Y stands for a guaranteed yellow (energy) ball and B stands for a 50/50 chance to be either an energy or a blue ball.Īgahnim 1 Cycle Probabilities: 2cyc=34.38% ~ 3cyc=56.64% ~ 4cyc=8.67% ~ 5cyc=0.31% ~ 6cyc=0.003%Ī technique to optimize Link's walking patterns. It is possible to do this during a realtime run: ĪD is a common abbreviation for the All Dungeons RMG category, which allows some major glitches like Out of Bounds, but bans Exploration Glitch, Door Glitches, Wrong Warps, and Misslotting. Bsnes 0.88 code#NMG Wiki: (NMG,_No_S%2BQ) ~ Route w/Pics: ~ Eri's Doc: ġ00ahp hundoglitch hundoglitches hundoglitchedį I F T E E N: ~ F I F T E E N A G A I N: Īll Bosses (No EG) route: | Tutorial by Chexhuman: | Tutorial by vzakat: ĪCE stands for "Arbitrary Code Execution". Bsnes 0.88 upgrade#Japanese 1.0 is the version of ALttP most commonly used for speedrunning since the Japanese version contains less text (saves ~1 minute in NMG), and a few minor glitches like fake flippers, item dash, superspeed, and block-erase only exist in version 1.0 (saves ~30-40s in NMG).ġ00% collects all menu items at their max upgrade and all heart containers. Name the file "bios.rom", and place it inside the "Game Boy Advance.sys" folder.A strategy for a quick kill on Arrghus where you use a sword-out itemdash with the hookshot to quickly kill all the puffs before Arrghus does a hurricane cycle. There will not be any high-level emulation of the BIOS functions for obvious reasons. Note that you will need the GBA BIOS image to use this. At the very least, hopefully this will be helpful to other emulators. On a side note, thanks to Cydrak and krom's hardware testing, we do have a nice milestone right out of the gate: proper OBJ mosaic emulation, which seems to be a first. In the end, it turned out to be harder than expected: it took about a month to complete the emulation core, and it was only this quick due to extensive help from Cydrak who fixed numerous CPU bugs, emulated the affine and bitmap rendering modes, and also implemented the new GBA FIFO audio channel, among other things. And since the GBA uses an ARMv4 CPU core, it seemed like a good choice: we could improve the ARM emulation for the ST018, and emulate the final 2D-based Nintendo system. This processor ended up using an ARMv3 CPU core. ![]() You can expect about ~150fps on average with a Core i7-class CPU for now, but please note that I do intend to improve upon this performance in future releases.įor a bit of backstory: this is basically a byproduct of SNES ST018 emulation. The GBA is a more demanding system than the SNES, by way of a much faster CPU core and higher frequency audio. It's important to note that the GBA emulation has not been optimized yet. I'd of course love some help with bugfixes, if anyone is interested =) It emulates all GBA functionality with the exception of the link cable and ROM prefetch buffer, although being a first release, there are bound to be plenty of bugs lurking in the core. It's not perfect by any means, but it's one of the better first releases I've put out. ![]() ![]() As promised from the last news update, this release adds preliminary Game Boy Advance emulation. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |